The first game I started writing with Löve 2D, yet it’s not as far along as Times of Sand. Basically the idea is to combine a bit of the classic board game Stratego with Bomberman and checkers. A two player grid- and turn-based game where your goal is to get the most of your crew to the other side. Since access ways are limited you have to choose between an offensive or defensive approach. Your crew will consist of 5 characters with different abilities, such as placing mines, disarming mines, a spy and fighters. The game ends if either all your characters are dead or the last of your character reaches the other player his camp.
I have been pondering trying this as a classic board game, and think its quite suited for that. Still figuring out character classes, obstacles (perhaps user placable sandbags) and balancing things. The beauty of being a programmer here is that I can simulate full gameplay so far and see it’s outcome, sort of digital playtesting without all the physical testing (I can simulate hundreds of games in a few seconds).
Where I usually rely on mates for graphics, this one is all me. I might have to learn how to paint for a physical boardgame, since just printing doesn’t bring that nice feeling to the board.